![]() ![]() Drawn at random but possible to manipulate, this ‘marching order’ will determine which characters act when, and tell you which enemy attacks will happen when. At the start of each round, the initiative cards for each character involved in the combat encounter are dealt in a row. Remember, a wrong move can mean death to the unwary, sending unlucky Tarnished back to the nearest Site of Grace to respawn.Įach combat encounter is divided into rounds. ![]() If one of your fellow Tarnished is in trouble, there are also ways to step inside their quest book and lend a hand - or a blade. This also gives you vital time to plan your next move.īut what about boss encounters? When your party locates a dungeon, your quest books will be joined together, allowing you to take on bosses together on a much larger stage while still being up close and personal.īoss encounters aren’t the only time you’ll fight side by side. After making the three actions in your turn - and enduring any enemy attacks - your combat will pause while the other Tarnished continue exploring the overworld, with combat resuming once your turn comes back around. And combat will swiftly begin.īecause combat takes place in your individual quest book, your encounters also won’t disrupt play for everyone else. The battle grid will indicate starting positions, and the opposing page your objective, any special rules, and rewards if you succeed. ![]() The game will indicate which page you should turn to. Combat takes place in your individual quest book, face-to-face with your foes. ![]()
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